Загрузка модели капли
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@ -96,11 +96,12 @@ int main(void)
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// Установим значения текстур
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const char* textures_base_shader_names[] = {"tex_diffuse", "tex_ambient", "tex_specular"};
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base.bindTextures(textures_base_shader_names, sizeof(textures_base_shader_names)/sizeof(const char*));
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// camera.move({0,0,-20});
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// Загрузка сцены из obj файла
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GrouptedModel scene = loadOBJtoGroupted("../resources/models/cubes.obj", "../resources/models/", "../resources/textures/");
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GrouptedModel scene = loadOBJtoGroupted("../resources/models/blob.obj", "../resources/models/", "../resources/textures/");
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scene.scale = glm::vec3(0.01);
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scene.position.z = 1;
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// Установка цвета очистки буфера цвета
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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