From 4901238b214c293ba4999095902eca65904224d7 Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Wed, 23 Nov 2022 14:13:30 +0300 Subject: [PATCH] =?UTF-8?q?=D0=97=D0=B0=D0=B3=D1=80=D1=83=D0=B7=D0=BA?= =?UTF-8?q?=D0=B0=20=D0=BC=D0=BE=D0=B4=D0=B5=D0=BB=D0=B8=20=D0=BA=D0=B0?= =?UTF-8?q?=D0=BF=D0=BB=D0=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 858831d..ad67050 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -96,11 +96,12 @@ int main(void) // Установим значения текстур const char* textures_base_shader_names[] = {"tex_diffuse", "tex_ambient", "tex_specular"}; base.bindTextures(textures_base_shader_names, sizeof(textures_base_shader_names)/sizeof(const char*)); - // camera.move({0,0,-20}); // Загрузка сцены из obj файла - GrouptedModel scene = loadOBJtoGroupted("../resources/models/cubes.obj", "../resources/models/", "../resources/textures/"); + GrouptedModel scene = loadOBJtoGroupted("../resources/models/blob.obj", "../resources/models/", "../resources/textures/"); + scene.scale = glm::vec3(0.01); + scene.position.z = 1; // Установка цвета очистки буфера цвета glClearColor(0.0f, 0.0f, 0.0f, 1.0f);