Шейдер лампочки
This commit is contained in:
		
							parent
							
								
									70d81a19eb
								
							
						
					
					
						commit
						0f68662db5
					
				| @ -2,10 +2,11 @@ | ||||
| 
 | ||||
| layout(std140, binding = 1) uniform Material | ||||
| { | ||||
|     vec3 ka; | ||||
|     vec3 kd; | ||||
|     vec3 ks; | ||||
|     float p; | ||||
|     vec3 base_color; | ||||
|     float roughness; | ||||
|     float metallic; | ||||
|     float specular; | ||||
|     vec3 emitted; | ||||
|     bool normalmapped; | ||||
|     bool parallaxmapped; | ||||
|     bool displacementmapped; | ||||
| @ -19,8 +20,8 @@ layout(std140, binding = 4) uniform gamma | ||||
| }; | ||||
| 
 | ||||
| layout (location = 1) out vec3 gNormal; | ||||
| layout (location = 3) out vec4 gAmbientSpecular; | ||||
| layout (location = 4) out uvec3 gID; | ||||
| layout (location = 5) out vec3 gEmittedColor; | ||||
| 
 | ||||
| uniform float angle; | ||||
| uniform vec3 direction; | ||||
| @ -31,7 +32,7 @@ void main() | ||||
| {    | ||||
|     float cosA = dot(normalize(pos_local), normalize(direction)); | ||||
|     if (degrees(acos(cosA)) <= angle) | ||||
|         gAmbientSpecular.rgb = pow(ka, vec3(inv_gamma)); | ||||
|         gEmittedColor = pow(base_color, vec3(inv_gamma)); | ||||
|     else | ||||
|         discard; | ||||
| 
 | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user