Шейдер лампочки
This commit is contained in:
		
							parent
							
								
									70d81a19eb
								
							
						
					
					
						commit
						0f68662db5
					
				| @ -2,10 +2,11 @@ | |||||||
| 
 | 
 | ||||||
| layout(std140, binding = 1) uniform Material | layout(std140, binding = 1) uniform Material | ||||||
| { | { | ||||||
|     vec3 ka; |     vec3 base_color; | ||||||
|     vec3 kd; |     float roughness; | ||||||
|     vec3 ks; |     float metallic; | ||||||
|     float p; |     float specular; | ||||||
|  |     vec3 emitted; | ||||||
|     bool normalmapped; |     bool normalmapped; | ||||||
|     bool parallaxmapped; |     bool parallaxmapped; | ||||||
|     bool displacementmapped; |     bool displacementmapped; | ||||||
| @ -19,8 +20,8 @@ layout(std140, binding = 4) uniform gamma | |||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| layout (location = 1) out vec3 gNormal; | layout (location = 1) out vec3 gNormal; | ||||||
| layout (location = 3) out vec4 gAmbientSpecular; |  | ||||||
| layout (location = 4) out uvec3 gID; | layout (location = 4) out uvec3 gID; | ||||||
|  | layout (location = 5) out vec3 gEmittedColor; | ||||||
| 
 | 
 | ||||||
| uniform float angle; | uniform float angle; | ||||||
| uniform vec3 direction; | uniform vec3 direction; | ||||||
| @ -31,7 +32,7 @@ void main() | |||||||
| {    | {    | ||||||
|     float cosA = dot(normalize(pos_local), normalize(direction)); |     float cosA = dot(normalize(pos_local), normalize(direction)); | ||||||
|     if (degrees(acos(cosA)) <= angle) |     if (degrees(acos(cosA)) <= angle) | ||||||
|         gAmbientSpecular.rgb = pow(ka, vec3(inv_gamma)); |         gEmittedColor = pow(base_color, vec3(inv_gamma)); | ||||||
|     else |     else | ||||||
|         discard; |         discard; | ||||||
| 
 | 
 | ||||||
|  | |||||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user