Изменение материала программным путем
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@ -99,6 +99,8 @@ int main(void)
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Scene scene = loadOBJtoScene("../resources/models/blob.obj", "../resources/models/", "../resources/textures/");
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Scene scene = loadOBJtoScene("../resources/models/blob.obj", "../resources/models/", "../resources/textures/");
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scene.root.e_scale() = glm::vec3(0.01);
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scene.root.e_scale() = glm::vec3(0.01);
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scene.root.e_position().z = 1;
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scene.root.e_position().z = 1;
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scene.models.begin()->material.kd = {0.5,0.5,0.5};
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scene.models.begin()->material.ka = {0.2,0.2,0.2};
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// Установка цвета очистки буфера цвета
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// Установка цвета очистки буфера цвета
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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