From 3f9c3c3bb8bc70e8df7327ecdd2448553c6fcba2 Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Tue, 24 Oct 2023 15:16:53 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=B7=D0=BC=D0=B5=D0=BD=D0=B5=D0=BD?= =?UTF-8?q?=D0=B8=D0=B5=20=D0=BC=D0=B0=D1=82=D0=B5=D1=80=D0=B8=D0=B0=D0=BB?= =?UTF-8?q?=D0=B0=20=D0=BF=D1=80=D0=BE=D0=B3=D1=80=D0=B0=D0=BC=D0=BC=D0=BD?= =?UTF-8?q?=D1=8B=D0=BC=20=D0=BF=D1=83=D1=82=D0=B5=D0=BC?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index 65728f1..989febb 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -99,6 +99,8 @@ int main(void) Scene scene = loadOBJtoScene("../resources/models/blob.obj", "../resources/models/", "../resources/textures/"); scene.root.e_scale() = glm::vec3(0.01); scene.root.e_position().z = 1; + scene.models.begin()->material.kd = {0.5,0.5,0.5}; + scene.models.begin()->material.ka = {0.2,0.2,0.2}; // Установка цвета очистки буфера цвета glClearColor(0.0f, 0.0f, 0.0f, 1.0f);