From 24c2fb7c73d13c65e52eaca05917362f51409ae8 Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Wed, 4 May 2022 14:08:32 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=BD=D0=B8=D1=86=D0=B8=D0=B0=D0=BB?= =?UTF-8?q?=D0=B8=D0=B7=D0=B0=D1=86=D0=B8=D1=8F=20=D1=87=D1=83=D0=B2=D1=81?= =?UTF-8?q?=D1=82=D0=B2=D0=B8=D1=82=D0=B5=D0=BB=D1=8C=D0=BD=D0=BE=D1=81?= =?UTF-8?q?=D1=82=D0=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/Camera.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/Camera.cpp b/src/Camera.cpp index 61791f7..6636308 100644 --- a/src/Camera.cpp +++ b/src/Camera.cpp @@ -8,6 +8,7 @@ Camera::Camera(const glm::vec3 &pos, const glm::vec2 &xyOffset) : position(pos), currentRotation(xyOffset) { requiredRecalcView = true; + sensitivity = 0.05; } // Конструктор камеры с проекцией перспективы @@ -67,7 +68,7 @@ void Camera::rotate(const glm::vec2 &xyOffset) requiredRecalcView = true; } -// Сдвигает камеру на указанный вектор (dx,dy,dz)м +// Сдвигает камеру на указанный вектор (dx,dy,dz) void Camera::move(const glm::vec3 &posOffset) { position += posOffset;