Фикс ортогональной камеры
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@ -129,7 +129,8 @@ void Camera::setPerspective(float fovy, float aspect)
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// Устанавливает заданную ортографическую матрицу
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void Camera::setOrtho(float width, float height)
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{
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projection = glm::ortho(0.0f, width, 0.0f, height, CAMERA_NEAR, CAMERA_FAR);
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const float aspect = width / height;
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projection = glm::ortho(-1.0f, 1.0f, -1.0f/aspect, 1.0f/aspect, CAMERA_NEAR, CAMERA_FAR);
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requiredRecalcVP = true;
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}
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