61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/// @ref gtx_transform
|
|
/// @file glm/gtx/transform.hpp
|
|
///
|
|
/// @see core (dependence)
|
|
/// @see gtc_matrix_transform (dependence)
|
|
/// @see gtx_transform
|
|
/// @see gtx_transform2
|
|
///
|
|
/// @defgroup gtx_transform GLM_GTX_transform
|
|
/// @ingroup gtx
|
|
///
|
|
/// Include <glm/gtx/transform.hpp> to use the features of this extension.
|
|
///
|
|
/// Add transformation matrices
|
|
|
|
#pragma once
|
|
|
|
// Dependency:
|
|
#include "../glm.hpp"
|
|
#include "../gtc/matrix_transform.hpp"
|
|
|
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
|
# ifndef GLM_ENABLE_EXPERIMENTAL
|
|
# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
|
|
# else
|
|
# pragma message("GLM: GLM_GTX_transform extension included")
|
|
# endif
|
|
#endif
|
|
|
|
namespace glm
|
|
{
|
|
/// @addtogroup gtx_transform
|
|
/// @{
|
|
|
|
/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
|
|
/// @see gtc_matrix_transform
|
|
/// @see gtx_transform
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<4, 4, T, Q> translate(
|
|
vec<3, T, Q> const& v);
|
|
|
|
/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
|
|
/// @see gtc_matrix_transform
|
|
/// @see gtx_transform
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<4, 4, T, Q> rotate(
|
|
T angle,
|
|
vec<3, T, Q> const& v);
|
|
|
|
/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
|
|
/// @see gtc_matrix_transform
|
|
/// @see gtx_transform
|
|
template<typename T, qualifier Q>
|
|
GLM_FUNC_DECL mat<4, 4, T, Q> scale(
|
|
vec<3, T, Q> const& v);
|
|
|
|
/// @}
|
|
}// namespace glm
|
|
|
|
#include "transform.inl"
|