37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
|
/// @ref gtc_matrix_transform
|
||
|
/// @file glm/gtc/matrix_transform.hpp
|
||
|
///
|
||
|
/// @see core (dependence)
|
||
|
/// @see gtx_transform
|
||
|
/// @see gtx_transform2
|
||
|
///
|
||
|
/// @defgroup gtc_matrix_transform GLM_GTC_matrix_transform
|
||
|
/// @ingroup gtc
|
||
|
///
|
||
|
/// Include <glm/gtc/matrix_transform.hpp> to use the features of this extension.
|
||
|
///
|
||
|
/// Defines functions that generate common transformation matrices.
|
||
|
///
|
||
|
/// The matrices generated by this extension use standard OpenGL fixed-function
|
||
|
/// conventions. For example, the lookAt function generates a transform from world
|
||
|
/// space into the specific eye space that the projective matrix functions
|
||
|
/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
|
||
|
/// specifications defines the particular layout of this eye space.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
// Dependencies
|
||
|
#include "../mat4x4.hpp"
|
||
|
#include "../vec2.hpp"
|
||
|
#include "../vec3.hpp"
|
||
|
#include "../vec4.hpp"
|
||
|
#include "../ext/matrix_projection.hpp"
|
||
|
#include "../ext/matrix_clip_space.hpp"
|
||
|
#include "../ext/matrix_transform.hpp"
|
||
|
|
||
|
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
|
||
|
# pragma message("GLM: GLM_GTC_matrix_transform extension included")
|
||
|
#endif
|
||
|
|
||
|
#include "matrix_transform.inl"
|