32 lines
1.5 KiB
C++
32 lines
1.5 KiB
C++
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/// @ref core
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/// @file glm/ext/matrix_float3x4_precision.hpp
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#pragma once
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#include "../detail/type_mat3x4.hpp"
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namespace glm
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{
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/// @addtogroup core_matrix_precision
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/// @{
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/// 3 columns of 4 components matrix of single-precision floating-point numbers using low precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, lowp> lowp_mat3x4;
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/// 3 columns of 4 components matrix of single-precision floating-point numbers using medium precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, mediump> mediump_mat3x4;
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/// 3 columns of 4 components matrix of single-precision floating-point numbers using high precision arithmetic in term of ULPs.
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///
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
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/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
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typedef mat<3, 4, float, highp> highp_mat3x4;
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/// @}
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}//namespace glm
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