104 lines
3.0 KiB
C++
104 lines
3.0 KiB
C++
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/// @ref gtx_matrix_operation
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/// @file glm/gtx/matrix_operation.hpp
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///
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/// @see core (dependence)
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///
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/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation
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/// @ingroup gtx
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///
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/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension.
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///
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/// Build diagonal matrices from vectors.
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
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# ifndef GLM_ENABLE_EXPERIMENTAL
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# pragma message("GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
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# else
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# pragma message("GLM: GLM_GTX_matrix_operation extension included")
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# endif
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#endif
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namespace glm
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{
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/// @addtogroup gtx_matrix_operation
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/// @{
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2(
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vec<2, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3(
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vec<2, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4(
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vec<2, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2(
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vec<2, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3(
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vec<3, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4(
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vec<3, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2(
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vec<2, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3(
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vec<3, T, Q> const& v);
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//! Build a diagonal matrix.
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//! From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4(
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vec<4, T, Q> const& v);
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/// Build an adjugate matrix.
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/// From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m);
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/// Build an adjugate matrix.
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/// From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m);
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/// Build an adjugate matrix.
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/// From GLM_GTX_matrix_operation extension.
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template<typename T, qualifier Q>
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GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m);
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/// @}
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}//namespace glm
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#include "matrix_operation.inl"
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