174 lines
4.9 KiB
Plaintext
174 lines
4.9 KiB
Plaintext
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/// @ref gtc_ulp
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#include "../ext/scalar_ulp.hpp"
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namespace glm
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{
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template<>
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GLM_FUNC_QUALIFIER float next_float(float x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MAX);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MAX);
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# else
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return nextafterf(x, FLT_MAX);
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# endif
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}
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template<>
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GLM_FUNC_QUALIFIER double next_float(double x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::max());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafter(x, std::numeric_limits<double>::max());
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, DBL_MAX);
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# else
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return nextafter(x, DBL_MAX);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T next_float(T x, int ULPs)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'next_float' only accept floating-point input");
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assert(ULPs >= 0);
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T temp = x;
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for (int i = 0; i < ULPs; ++i)
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temp = next_float(temp);
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return temp;
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}
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GLM_FUNC_QUALIFIER float prev_float(float x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<float>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return detail::nextafterf(x, FLT_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafterf(x, FLT_MIN);
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# else
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return nextafterf(x, FLT_MIN);
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# endif
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}
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GLM_FUNC_QUALIFIER double prev_float(double x)
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{
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# if GLM_HAS_CXX11_STL
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return std::nextafter(x, std::numeric_limits<double>::min());
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# elif((GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS)))
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return _nextafter(x, DBL_MIN);
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# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return __builtin_nextafter(x, DBL_MIN);
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# else
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return nextafter(x, DBL_MIN);
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# endif
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}
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template<typename T>
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GLM_FUNC_QUALIFIER T prev_float(T x, int ULPs)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'prev_float' only accept floating-point input");
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assert(ULPs >= 0);
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T temp = x;
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for (int i = 0; i < ULPs; ++i)
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temp = prev_float(temp);
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return temp;
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}
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GLM_FUNC_QUALIFIER int float_distance(float x, float y)
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{
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detail::float_t<float> const a(x);
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detail::float_t<float> const b(y);
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return abs(a.i - b.i);
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}
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GLM_FUNC_QUALIFIER int64 float_distance(double x, double y)
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{
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detail::float_t<double> const a(x);
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detail::float_t<double> const b(y);
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return abs(a.i - b.i);
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, int ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i], ULPs);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> next_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = next_float(x[i], ULPs[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i]);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, int ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i], ULPs);
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return Result;
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}
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template<length_t L, typename T, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, T, Q> prev_float(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
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{
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vec<L, T, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = prev_float(x[i], ULPs[i]);
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int, Q> float_distance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
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{
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vec<L, int, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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template<length_t L, qualifier Q>
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GLM_FUNC_QUALIFIER vec<L, int64, Q> float_distance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
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{
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vec<L, int64, Q> Result;
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for (length_t i = 0, n = Result.length(); i < n; ++i)
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Result[i] = float_distance(x[i], y[i]);
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return Result;
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}
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}//namespace glm
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