75 lines
2.1 KiB
Plaintext
75 lines
2.1 KiB
Plaintext
|
namespace glm
|
||
|
{
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = nextFloat(x[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = nextFloat(x[i], ULPs);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = nextFloat(x[i], ULPs[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = prevFloat(x[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = prevFloat(x[i], ULPs);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, typename T, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs)
|
||
|
{
|
||
|
vec<L, T, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = prevFloat(x[i], ULPs[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y)
|
||
|
{
|
||
|
vec<L, int, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = floatDistance(x[i], y[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
|
||
|
template<length_t L, qualifier Q>
|
||
|
GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y)
|
||
|
{
|
||
|
vec<L, int64, Q> Result;
|
||
|
for(length_t i = 0, n = Result.length(); i < n; ++i)
|
||
|
Result[i] = floatDistance(x[i], y[i]);
|
||
|
return Result;
|
||
|
}
|
||
|
}//namespace glm
|