19 lines
405 B
C++
19 lines
405 B
C++
|
/// @ref core
|
||
|
/// @file glm/ext/vector_int3.hpp
|
||
|
|
||
|
#pragma once
|
||
|
#include "../detail/type_vec3.hpp"
|
||
|
|
||
|
namespace glm
|
||
|
{
|
||
|
/// @addtogroup core_vector
|
||
|
/// @{
|
||
|
|
||
|
/// 3 components vector of signed integer numbers.
|
||
|
///
|
||
|
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
|
||
|
typedef vec<3, int, defaultp> ivec3;
|
||
|
|
||
|
/// @}
|
||
|
}//namespace glm
|