Рендер кадра
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@ -13,6 +13,7 @@ class Vulkan
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public:
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void init(GLFWwindow* window); // инициализация
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void destroy(); // завершение работы
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void renderFrame(); // рендер кадра
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private:
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VkInstance instance; // Экземпляр Vulkan
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PhysicalDevice physicalDevice; // Физическое устройство
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@ -35,6 +36,7 @@ class Vulkan
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std::vector<VkSemaphore> imageAvailableSemaphores; // семафор доступности изображения
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std::vector<VkSemaphore> renderFinishedSemaphores; // семафор окончания рендера
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std::vector<VkFence> inWorkFences; // барьер кадра в работе
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uint32_t currentFrame = 0; // Текущий кадр рендера
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// Структура для хранения флагов
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struct
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@ -30,6 +30,7 @@ int main(int argc, char* argv[]) {
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while(!glfwWindowShouldClose(window)) {
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// Обработка событий
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glfwPollEvents();
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vulkan.renderFrame();
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}
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// Уничтожение окна
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75
src/vk.cpp
75
src/vk.cpp
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@ -991,3 +991,78 @@ void Vulkan::createFramebuffers()
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}
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}
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}
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// Рендер кадра
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void Vulkan::renderFrame()
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{
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vkWaitForFences(logicalDevice, 1, &inWorkFences[currentFrame], VK_TRUE, UINT64_MAX);
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vkResetFences(logicalDevice, 1, &inWorkFences[currentFrame]);
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uint32_t imageIndex;
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VkResult result = vkAcquireNextImageKHR(logicalDevice, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
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if (result != VK_SUCCESS)
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{
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throw std::runtime_error("Unable to acquire swap chain image");
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}
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vkResetCommandBuffer(commandBuffers[currentFrame], 0);
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VkCommandBufferBeginInfo beginInfo{};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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if (vkBeginCommandBuffer(commandBuffers[currentFrame], &beginInfo) != VK_SUCCESS)
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{
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throw std::runtime_error("Unable to begin recording command buffer");
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}
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VkClearValue clearColor = {0.0f, 0.0f, 0.0f, 1.0f};
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = renderPass;
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renderPassInfo.framebuffer = swapChainFramebuffers[imageIndex];
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renderPassInfo.renderArea.offset = {0, 0};
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renderPassInfo.renderArea.extent = surface.selectedExtent;
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renderPassInfo.clearValueCount = 1;
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renderPassInfo.pClearValues = &clearColor;
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vkCmdBeginRenderPass(commandBuffers[currentFrame], &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(commandBuffers[currentFrame], VK_PIPELINE_BIND_POINT_GRAPHICS, graphicsPipeline);
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VkBuffer vertexBuffers[] = {vertexBuffer};
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VkDeviceSize offsets[] = {0};
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vkCmdBindVertexBuffers(commandBuffers[currentFrame], 0, 1, vertexBuffers, offsets);
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vkCmdBindIndexBuffer(commandBuffers[currentFrame], indexBuffer, 0, VK_INDEX_TYPE_UINT16);
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vkCmdDrawIndexed(commandBuffers[currentFrame], 6, 1, 0, 0, 0);
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vkCmdEndRenderPass(commandBuffers[currentFrame]);
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if (vkEndCommandBuffer(commandBuffers[currentFrame]) != VK_SUCCESS)
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{
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throw std::runtime_error("Unable to record command buffer");
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}
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VkSemaphore waitSemaphores[] = {imageAvailableSemaphores[currentFrame]};
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VkPipelineStageFlags waitStages[] = {VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT};
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VkSemaphore signalSemaphores[] = {renderFinishedSemaphores[currentFrame]};
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VkSubmitInfo submitInfo{};
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submitInfo.waitSemaphoreCount = 1;
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submitInfo.pWaitSemaphores = waitSemaphores;
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submitInfo.pWaitDstStageMask = waitStages;
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &commandBuffers[currentFrame];
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submitInfo.signalSemaphoreCount = 1;
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submitInfo.pSignalSemaphores = signalSemaphores;
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if (vkQueueSubmit(queue.descriptor, 1, &submitInfo, inWorkFences[currentFrame]) != VK_SUCCESS)
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{
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throw std::runtime_error("Unable to submit draw command buffer");
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}
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currentFrame = (currentFrame + 1) % surface.imageCount;
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}
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