Создание шейдерных стадий
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src/vk.cpp
24
src/vk.cpp
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@ -670,4 +670,28 @@ void Vulkan::createGraphicPipeline()
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throw std::runtime_error("Unable to create pipeline layout");
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}
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// Создание шейдеров
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VkShaderModule vertShaderModule = createShaderModule("shaders/vert.spv");
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VkShaderModule fragShaderModule = createShaderModule("shaders/frag.spv");
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VkPipelineShaderStageCreateInfo vertShaderStageInfo{};
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vertShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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vertShaderStageInfo.stage = VK_SHADER_STAGE_VERTEX_BIT;
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vertShaderStageInfo.module = vertShaderModule;
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vertShaderStageInfo.pName = "main";
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VkPipelineShaderStageCreateInfo fragShaderStageInfo{};
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fragShaderStageInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
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fragShaderStageInfo.stage = VK_SHADER_STAGE_FRAGMENT_BIT;
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fragShaderStageInfo.module = fragShaderModule;
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fragShaderStageInfo.pName = "main";
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// Шейдерные стадии
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VkPipelineShaderStageCreateInfo shaderStages[] = {vertShaderStageInfo, fragShaderStageInfo};
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// Тут создание графического конвейера
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// Удаление шейдерных модулей
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vkDestroyShaderModule(logicalDevice, fragShaderModule, nullptr);
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vkDestroyShaderModule(logicalDevice, vertShaderModule, nullptr);
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}
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