Функция-загрузчик
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@@ -6,8 +6,14 @@
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#include "Model.h"
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#include "Camera.h"
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#include <GLM/gtc/type_ptr.hpp>
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#include <GLM/gtc/quaternion.hpp>
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#include <GLM/gtx/quaternion.hpp>
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#include <GLM/gtx/euler_angles.hpp>
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#define DEFAULT_MTL_DIR "./"
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class Scene loadOBJtoScene(const char* filename, const char* mtl_directory = DEFAULT_MTL_DIR, const char* texture_directory = DEFAULT_MTL_DIR);
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class Scene loadGLTFtoScene(std::string filename);
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// Класс сцены
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class Scene
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