Правка для плоскости

This commit is contained in:
parent 9e67eafdfc
commit d21668cb1e

View File

@ -311,7 +311,7 @@ int main(void)
ssaoBlurShader.link();
// Модель прямоугольника
GrouptedModel rectangle = loadOBJtoGroupted("../resources/models/plane2.obj", "../resources/models/", "../resources/textures/");
Model rectangle = loadOBJtoGroupted("../resources/models/plane2.obj", "../resources/models/", "../resources/textures/").parts[0];
// Зададим горизонтальное положение перед камерой
rectangle.position.y = -1;
@ -321,11 +321,11 @@ int main(void)
// Текстуры для прямоугольника
Texture rectangle_diffuse(TEX_DIFFUSE, "../resources/textures/rekovalev_diffusemap.png");
rectangle.parts[0].set_texture(rectangle_diffuse);
rectangle.set_texture(rectangle_diffuse);
Texture rectangle_normal(TEX_NORMAL, "../resources/textures/rekovalev_normalmap.png");
rectangle.parts[0].set_texture(rectangle_normal);
rectangle.set_texture(rectangle_normal);
Texture rectangle_heights(TEX_HEIGHTS, "../resources/textures/rekovalev_bumpmap.png");
rectangle.parts[0].set_texture(rectangle_heights);
rectangle.set_texture(rectangle_heights);
// Вершины для скайбокса
glm::vec3 skybox_verticies[] = {