From 279be3e9e07c53d81a96c0a5b90d27d895e73ffd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=9A=D0=BE=D0=B2=D0=B0=D0=BB=D0=B5=D0=B2=20=D0=A0=D0=BE?= =?UTF-8?q?=D0=BC=D0=B0=D0=BD=20=D0=95=D0=B2=D0=B3=D0=B5=D0=BD=D1=8C=D0=B5?= =?UTF-8?q?=D0=B2=D0=B8=D1=87?= Date: Wed, 5 Nov 2025 13:01:08 +0000 Subject: [PATCH] =?UTF-8?q?=D0=A4=D0=B8=D0=BA=D1=81=20=D0=BF=D1=80=D0=B8?= =?UTF-8?q?=D0=B2=D1=8F=D0=B7=D0=BA=D0=B8=20=D0=B1=D1=83=D1=84=D0=B5=D1=80?= =?UTF-8?q?=D0=B0=20SSAO?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shaders/ssao.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/ssao.frag b/shaders/ssao.frag index 548aab6..cb97336 100644 --- a/shaders/ssao.frag +++ b/shaders/ssao.frag @@ -15,7 +15,7 @@ layout(std140, binding = 0) uniform Camera vec3 position; } camera; -layout(std140, binding = 3) uniform SSAO +layout(std140, binding = 4) uniform SSAO { float radius; float bias;