diff --git a/shaders/ssao.frag b/shaders/ssao.frag index 548aab6..cb97336 100644 --- a/shaders/ssao.frag +++ b/shaders/ssao.frag @@ -15,7 +15,7 @@ layout(std140, binding = 0) uniform Camera vec3 position; } camera; -layout(std140, binding = 3) uniform SSAO +layout(std140, binding = 4) uniform SSAO { float radius; float bias;