11 lines
207 B
GLSL
11 lines
207 B
GLSL
#version 420 core
|
|
|
|
layout(location = 0) in vec3 pos;
|
|
|
|
out vec2 texCoord;
|
|
|
|
void main()
|
|
{
|
|
gl_Position = vec4(pos, 1.0);
|
|
texCoord = (pos.xy + vec2(1.0)) / 2; // Переход от [-1;1] к [0;1]
|
|
} |