12 lines
179 B
GLSL
12 lines
179 B
GLSL
#version 330 core
|
|
out vec4 FragColor;
|
|
|
|
in vec3 TexCoords;
|
|
|
|
uniform samplerCube skybox;
|
|
|
|
void main()
|
|
{
|
|
FragColor = texture(skybox, TexCoords);
|
|
gl_FragDepth = 0.9999f;
|
|
} |