From 64f9a9de343d885d099cb307cdfddd8cefe4b886 Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Fri, 3 Nov 2023 13:30:28 +0300 Subject: [PATCH] =?UTF-8?q?=D0=98=D0=B7=D0=BC=D0=B5=D0=BD=D0=B5=D0=BD?= =?UTF-8?q?=D0=B8=D0=B5=20=D0=BC=D0=B0=D0=BA=D1=81=D0=B8=D0=BC=D0=B0=D0=BB?= =?UTF-8?q?=D1=8C=D0=BD=D0=BE=D0=B3=D0=BE=20=D1=87=D0=B8=D1=81=D0=BB=D0=B0?= =?UTF-8?q?=20=D0=B8=D1=81=D1=82=D0=BE=D1=87=D0=BD=D0=B8=D0=BA=D0=BE=D0=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- include/Lights.h | 2 +- shaders/lighting.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/include/Lights.h b/include/Lights.h index 5c0b1e8..6534441 100644 --- a/include/Lights.h +++ b/include/Lights.h @@ -7,7 +7,7 @@ #include "Camera.h" // Максимальное число источников света -#define MAX_LIGHTS 300 +#define MAX_LIGHTS 64 // Стандартное направление источника без поворота #define DEFAULT_LIGHT_DIRECTION glm::vec4(0.0f, 0.0f, 1.0f, 0.0f) diff --git a/shaders/lighting.frag b/shaders/lighting.frag index a644141..77736a2 100644 --- a/shaders/lighting.frag +++ b/shaders/lighting.frag @@ -19,7 +19,7 @@ struct LightData layout(std140, binding = 2) uniform Light { - LightData data[300]; + LightData data[64]; int count; } light_f;