diff --git a/include/Lights.h b/include/Lights.h index 5c0b1e8..6534441 100644 --- a/include/Lights.h +++ b/include/Lights.h @@ -7,7 +7,7 @@ #include "Camera.h" // Максимальное число источников света -#define MAX_LIGHTS 300 +#define MAX_LIGHTS 64 // Стандартное направление источника без поворота #define DEFAULT_LIGHT_DIRECTION glm::vec4(0.0f, 0.0f, 1.0f, 0.0f) diff --git a/shaders/lighting.frag b/shaders/lighting.frag index a644141..77736a2 100644 --- a/shaders/lighting.frag +++ b/shaders/lighting.frag @@ -19,7 +19,7 @@ struct LightData layout(std140, binding = 2) uniform Light { - LightData data[300]; + LightData data[64]; int count; } light_f;