From f170913ea088aab3a53bdd031fb7f24671dbbcbb Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Tue, 31 Oct 2023 13:04:50 +0300 Subject: [PATCH] =?UTF-8?q?=D0=9F=D1=80=D0=B0=D0=B2=D0=BA=D0=B0=20=D1=84?= =?UTF-8?q?=D0=B0=D0=BD=D1=82=D0=BE=D0=BC=D0=BD=D1=8B=D1=85=20=D1=82=D0=B5?= =?UTF-8?q?=D0=BD=D0=B5=D0=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index fd9a357..767a15a 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -201,6 +201,11 @@ int main(void) FBO sunShadowBuffer; // Создадим текстуры для буфера кадра Texture sunShadowDepth(sunShadow_resolution, sunShadow_resolution, GL_DEPTH_ATTACHMENT, 4, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT); + // Правка фантомных теней + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); + float shadowBorderColor[] = { 1.0, 1.0, 1.0, 1.0 }; + glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, shadowBorderColor); // Отключим работу с цветом glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE);