From ef00a4470e1b31b43f923e8741480bb52bb6b24a Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Tue, 31 Oct 2023 11:29:02 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A1=D0=B4=D0=B2=D0=B8=D0=B3=20=D0=BA=D0=B0?= =?UTF-8?q?=D0=BC=D0=B5=D1=80=D1=8B=20=D0=B8=20=D0=BD=D0=B0=D0=BF=D1=80?= =?UTF-8?q?=D0=B0=D0=B2=D0=BB=D0=B5=D0=BD=D0=B8=D1=8F=20=D0=B8=D1=81=D1=82?= =?UTF-8?q?=D0=BE=D1=87=D0=BD=D0=B8=D0=BA=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index 946533b..fd9a357 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -132,6 +132,10 @@ int main(void) // Установка цвета очистки буфера цвета glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + // Сдвинем направленный источник света и камеру + Sun::get().e_direction().z = -1.0; + Camera::current().e_position().x = 0.3f; + // Источники света Light& first = Light::getNew(); first.e_color() = {1.0f, 0.0f, 0.0f}; // цвет