Вершинный шейдер теней направленного источника
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								shaders/sun_shadow.vert
									
									
									
									
									
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								shaders/sun_shadow.vert
									
									
									
									
									
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							| @ -0,0 +1,17 @@ | |||||||
|  | #version 420 core | ||||||
|  | 
 | ||||||
|  | layout (location = 0) in vec3 pos; | ||||||
|  | 
 | ||||||
|  | uniform mat4 model; | ||||||
|  | 
 | ||||||
|  | layout(std140, binding = 3) uniform Sun | ||||||
|  | { | ||||||
|  |     vec3 direction; | ||||||
|  |     vec3 color; | ||||||
|  |     mat4 vp; | ||||||
|  | } sun; | ||||||
|  | 
 | ||||||
|  | void main() | ||||||
|  | { | ||||||
|  |     gl_Position = sun.vp * model * vec4(pos, 1.0); | ||||||
|  | } | ||||||
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