11/shaders/sun_shadow.vert

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#version 420 core
layout (location = 0) in vec3 pos;
uniform mat4 model;
layout(std140, binding = 3) uniform Sun
{
vec3 direction;
vec3 color;
mat4 vp;
} sun;
void main()
{
gl_Position = sun.vp * model * vec4(pos, 1.0);
}