11 lines
207 B
GLSL
11 lines
207 B
GLSL
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#version 420 core
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layout(location = 0) in vec3 pos;
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out vec2 texCoord;
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void main()
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{
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gl_Position = vec4(pos, 1.0);
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texCoord = (pos.xy + vec2(1.0)) / 2; // Переход от [-1;1] к [0;1]
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}
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