diff --git a/shaders/shader.frag b/shaders/shader.frag index 4126191..b4c468b 100644 --- a/shaders/shader.frag +++ b/shaders/shader.frag @@ -24,7 +24,8 @@ uniform sampler2D tex_diffuse; uniform sampler2D tex_ambient; uniform sampler2D tex_specular; -out vec4 color; +layout (location = 0) out vec4 colors; +layout (location = 1) out vec4 normals; void main() { @@ -36,6 +37,7 @@ void main() // Зеркальная составляющая float specular = pow(max(dot(H, N), 0.0), p*4); // скалярное произведение с отсеканием значений < 0 в степени p - color = vec4(light_f.color*ka, 1)*texture(tex_ambient, texCoord) + vec4(light_f.color*kd*diffuse, 1)*texture(tex_diffuse, texCoord) + vec4(light_f.color*ks*specular, 1)*texture(tex_specular, texCoord); + colors = vec4(light_f.color*ka, 1)*texture(tex_ambient, texCoord) + vec4(light_f.color*kd*diffuse, 1)*texture(tex_diffuse, texCoord) + vec4(light_f.color*ks*specular, 1)*texture(tex_specular, texCoord); + normals = vec4(N, 1.0); } \ No newline at end of file