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@@ -10,6 +10,12 @@ layout(std140, binding = 1) uniform Material
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float p;
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};
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layout(std140, binding = 2) uniform Light
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{
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vec3 position;
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vec3 color;
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} light_f;
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uniform sampler2D tex_diffuse;
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uniform sampler2D tex_ambient;
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uniform sampler2D tex_specular;
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@@ -10,6 +10,12 @@ layout(std140, binding = 0) uniform Camera
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mat4 view;
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};
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layout(std140, binding = 2) uniform Light
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{
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vec3 position;
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vec3 color;
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} light_v;
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uniform mat4 model;
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out vec2 texCoord;
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