06/shaders/shader.vert

16 lines
261 B
GLSL

#version 330 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec3 normals;
uniform mat4 mvp;
out vec2 texCoord;
void main()
{
gl_Position = mvp * vec4(pos, 1.0);
texCoord = inTexCoord;
}