Пример использования UBO

This commit is contained in:
2022-11-14 20:16:55 +03:00
parent c13e49282a
commit bce0048b52
2 changed files with 14 additions and 6 deletions

View File

@@ -1,16 +1,21 @@
#version 330 core
#version 420 core
layout(location = 0) in vec3 pos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec3 normals;
uniform mat4 vp;
layout(std140, binding = 0) uniform Camera
{
mat4 projection;
mat4 view;
};
uniform mat4 model;
out vec2 texCoord;
void main()
{
gl_Position = vp * model * vec4(pos, 1.0);
gl_Position = projection * view * model * vec4(pos, 1.0);
texCoord = inTexCoord;
}