2022-11-14 16:53:14 +00:00
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#version 330 core
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layout(location = 0) in vec3 pos;
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layout(location = 1) in vec2 inTexCoord;
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2022-11-14 16:53:40 +00:00
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layout(location = 2) in vec3 normals;
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2022-11-14 16:53:14 +00:00
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uniform mat4 vp;
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uniform mat4 model;
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out vec2 texCoord;
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void main()
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{
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gl_Position = vp * model * vec4(pos, 1.0);
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texCoord = inTexCoord;
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}
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