Шейдеры для использования текстур

This commit is contained in:
Ковалев Роман Евгеньевич 2022-10-25 12:04:39 +03:00 committed by R.E. Kovalev
parent f942f5bd2b
commit de15670d8e
2 changed files with 11 additions and 2 deletions

View File

@ -1,8 +1,13 @@
#version 330 core #version 330 core
out vec3 color; in vec2 texCoord;
uniform sampler2D tex_diffuse;
out vec4 color;
void main() void main()
{ {
color = vec3(1, 0, 0); color = texture(tex_diffuse, texCoord);
} }

View File

@ -1,10 +1,14 @@
#version 330 core #version 330 core
layout(location = 0) in vec3 pos; layout(location = 0) in vec3 pos;
layout(location = 1) in vec2 inTexCoord;
uniform mat4 mvp; uniform mat4 mvp;
out vec2 texCoord;
void main() void main()
{ {
gl_Position = mvp * vec4(pos, 1.0); gl_Position = mvp * vec4(pos, 1.0);
texCoord = inTexCoord;
} }