Копия проекта с 03
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8
shaders/shader.frag
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8
shaders/shader.frag
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#version 330 core
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out vec3 color;
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void main()
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{
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color = vec3(1, 0, 0);
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}
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11
shaders/shader.vert
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11
shaders/shader.vert
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#version 330 core
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layout(location = 0) in vec3 pos;
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uniform mat4 vp;
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uniform mat4 model;
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void main()
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{
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gl_Position = vp * model * vec4(pos, 1.0);
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}
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