2022-08-04 08:39:56 +00:00
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#version 330 core
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2022-10-25 09:04:39 +00:00
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in vec2 texCoord;
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uniform sampler2D tex_diffuse;
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out vec4 color;
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2022-08-04 08:39:56 +00:00
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void main()
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{
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2022-10-25 09:04:39 +00:00
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color = texture(tex_diffuse, texCoord);
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2022-08-04 08:39:56 +00:00
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}
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2022-10-25 09:04:39 +00:00
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