diff --git a/shaders/shader.vert b/shaders/shader.vert index 16f3963..c4739dc 100644 --- a/shaders/shader.vert +++ b/shaders/shader.vert @@ -2,8 +2,9 @@ layout(location = 0) in vec3 pos; +uniform mat4 mvp; + void main() { - gl_Position.xyz = pos; - gl_Position.w = 1.0; + gl_Position = mvp * vec4(pos, 1.0); }