From 4b43d0efad505e1f66902df010fcf0c634c15c37 Mon Sep 17 00:00:00 2001 From: "re.kovalev" Date: Thu, 15 Dec 2022 13:46:21 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A3=D0=BF=D1=80=D0=B0=D0=B2=D0=BB=D0=B5?= =?UTF-8?q?=D0=BD=D0=B8=D0=B5=20=D0=BA=D0=B0=D0=BC=D0=B5=D1=80=D0=BE=D0=B9?= =?UTF-8?q?=20=D1=81=20=D0=BF=D0=BE=D0=BC=D0=BE=D1=89=D1=8C=D1=8E=20=D0=BC?= =?UTF-8?q?=D1=8B=D1=88=D0=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/main.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) diff --git a/src/main.cpp b/src/main.cpp index 24da569..75a9b19 100755 --- a/src/main.cpp +++ b/src/main.cpp @@ -114,6 +114,25 @@ GLuint LoadShaders(const char *vertex_file, const char *fragment_file) } +bool firstMouse = true; +float lastX, lastY; + +void mouse_callback(GLFWwindow* window, double xpos, double ypos) +{ + if (firstMouse) + { + lastX = xpos; + lastY = ypos; + firstMouse = false; + } + + glm::vec2 offset(xpos - lastX, lastY - ypos); + lastX = xpos; + lastY = ypos; + + Camera::current().rotate(offset); +} + int main(void) { GLFWwindow* window; // Указатель на окно GLFW3 @@ -147,6 +166,9 @@ int main(void) glfwSwapInterval(1); // Вертикальная синхронизация + // Установка callback-функции для мыши и камеры + glfwSetCursorPosCallback(window, mouse_callback); + // Загрузка функций OpenGL с помощью GLAD if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {